Info: 'To continue an old game, highlight it from the list above and click メBeginモ.'
DITL_2017.txt
Items: (13 entries)
0:
Bounds: x1=314, y1=140, x2=372, y2=160
Type: 4
Info: 'Done'
1:
Bounds: x1=314, y1=112, x2=372, y2=132
Type: 4
Info: 'Cancel'
2:
Bounds: x1=18, y1=121, x2=67, y2=139
Type: 6
Info: 'Left'
3:
Bounds: x1=18, y1=138, x2=73, y2=156
Type: 6
Info: 'Right'
4:
Bounds: x1=148, y1=120, x2=201, y2=138
Type: 6
Info: 'Male'
5:
Bounds: x1=148, y1=137, x2=215, y2=155
Type: 6
Info: 'Female'
6:
Bounds: x1=141, y1=113, x2=263, y2=160
Type: -128
Info: ''
7:
Bounds: x1=146, y1=106, x2=172, y2=122
Type: -120
Info: 'Sex'
8:
Bounds: x1=10, y1=113, x2=130, y2=160
Type: -128
Info: ''
9:
Bounds: x1=16, y1=106, x2=97, y2=122
Type: -120
Info: 'Handedness'
10:
Bounds: x1=53, y1=78, x2=370, y2=94
Type: 16
Info: ''
11:
Bounds: x1=9, y1=78, x2=49, y2=94
Type: -120
Info: 'Name'
12:
Bounds: x1=9, y1=33, x2=377, y2=67
Type: -120
Info: 'Please name your player and choose their sex and handedness. Then click メDoneモ.'
DITL_2016.txt
Items: (13 entries)
0:
Bounds: x1=318, y1=285, x2=382, y2=305
Type: 4
Info: 'Save'
1:
Bounds: x1=318, y1=256, x2=382, y2=276
Type: 4
Info: 'Cancel'
2:
Bounds: x1=25, y1=95, x2=291, y2=111
Type: 16
Info: ''
3:
Bounds: x1=25, y1=121, x2=291, y2=137
Type: 16
Info: ''
4:
Bounds: x1=25, y1=146, x2=291, y2=162
Type: 16
Info: ''
5:
Bounds: x1=25, y1=172, x2=291, y2=188
Type: 16
Info: ''
6:
Bounds: x1=25, y1=198, x2=291, y2=214
Type: 16
Info: ''
7:
Bounds: x1=25, y1=224, x2=291, y2=240
Type: 16
Info: ''
8:
Bounds: x1=25, y1=250, x2=291, y2=266
Type: 16
Info: ''
9:
Bounds: x1=25, y1=276, x2=291, y2=292
Type: 16
Info: ''
10:
Bounds: x1=12, y1=80, x2=304, y2=305
Type: -128
Info: ''
11:
Bounds: x1=18, y1=73, x2=107, y2=89
Type: -120
Info: 'Saved Games'
12:
Bounds: x1=11, y1=34, x2=374, y2=69
Type: -120
Info: 'Select a slot to save your game into, renaming it if appropriate, and then click the メSaveモ button.'
DITL_2015.txt
Items: (6 entries)
0:
Bounds: x1=314, y1=260, x2=372, y2=280
Type: 4
Info: 'OK'
1:
Bounds: x1=247, y1=260, x2=305, y2=280
Type: 4
Info: 'Cancel'
2:
Bounds: x1=12, y1=74, x2=371, y2=154
Type: -128
Info: ''
3:
Bounds: x1=14, y1=166, x2=369, y2=246
Type: -128
Info: ''
4:
Bounds: x1=9, y1=262, x2=229, y2=278
Type: -120
Info: 'Press DELETE to back up.'
5:
Bounds: x1=11, y1=35, x2=370, y2=70
Type: -120
Info: 'Please click on the monsters below in the order they appear on the ^0 side of page ^1 in your manual.'
DITL_2014.txt
Items: (5 entries)
0:
Bounds: x1=366, y1=212, x2=424, y2=232
Type: 4
Info: 'OK'
1:
Bounds: x1=16, y1=38, x2=425, y2=87
Type: -120
Info: 'You have just walked over an item, and it will be picked up automatically and placed at the bottom of your inventory window.'
2:
Bounds: x1=16, y1=96, x2=425, y2=161
Type: -120
Info: 'In general, whenever you see something interesting you want to pick up, walk towards it until you hear the sound of it being picked up and see the message メ<object> taken.モ Usually this will happen after the item has scrolled off the'
3:
Bounds: x1=17, y1=188, x2=421, y2=204
Type: -120
Info: 'For more information, see page 12 of the manual.'
4:
Bounds: x1=16, y1=160, x2=425, y2=178
Type: -120
Info: 'bottom of your screen.'
DITL_2013.txt
Items: (5 entries)
0:
Bounds: x1=366, y1=228, x2=424, y2=248
Type: 4
Info: 'OK'
1:
Bounds: x1=16, y1=38, x2=425, y2=87
Type: -120
Info: 'You have just walked over a dead German soldier. To search his body (for weapons, ammunition, or anything else of value), click the メSearchモ button in the Message Window.'
2:
Bounds: x1=16, y1=96, x2=425, y2=161
Type: -120
Info: 'In general, to search an object on the ground, walk towards it until you see the text メYou see a <object>.モ appear in the Message Window. This will usually happen after the object has scrolled off the bottom of your screen. After you see'
3:
Bounds: x1=16, y1=160, x2=425, y2=193
Type: -120
Info: 'the message, click the メSearchモ button in the Message Window to look for items.'
4:
Bounds: x1=17, y1=204, x2=421, y2=220
Type: -120
Info: 'For more information, see page 12 of the manual.'
DITL_2012.txt
Items: (2 entries)
0:
Bounds: x1=318, y1=92, x2=376, y2=112
Type: 4
Info: 'OK'
1:
Bounds: x1=7, y1=37, x2=380, y2=85
Type: -120
Info: '^0'
DITL_2011.txt
Items: (3 entries)
0:
Bounds: x1=318, y1=108, x2=376, y2=128
Type: 4
Info: 'Yes'
1:
Bounds: x1=246, y1=108, x2=304, y2=128
Type: 4
Info: 'No'
2:
Bounds: x1=10, y1=37, x2=378, y2=104
Type: -120
Info: '^0'
DITL_2010.txt
Items: (3 entries)
0:
Bounds: x1=307, y1=80, x2=375, y2=100
Type: 4
Info: 'Restore'
1:
Bounds: x1=228, y1=80, x2=296, y2=100
Type: 4
Info: 'OK'
2:
Bounds: x1=11, y1=34, x2=378, y2=75
Type: -120
Info: '^0'
DITL_2009.txt
Items: (6 entries)
0:
Bounds: x1=379, y1=261, x2=452, y2=281
Type: 4
Info: 'OK'
1:
Bounds: x1=15, y1=37, x2=47, y2=69
Type: -96
Info: '□'
2:
Bounds: x1=59, y1=34, x2=446, y2=83
Type: -120
Info: 'Welcome to Pathways into Darkness. Because this is the first time youユve played, here are a few hints to make the animation and scrolling in your game run smoothly.'
3:
Bounds: x1=59, y1=93, x2=444, y2=156
Type: -120
Info: 'You can resize your view of the world by clicking and dragging in the lower right of the view window. The larger this window gets, the less smooth scrolling and animation will become.'
4:
Bounds: x1=59, y1=170, x2=447, y2=221
Type: -120
Info: 'The best size for this window depends on your machineユs speed and your personal taste. Also remember that there is a faster メLow Resolutionモ rendering option available.'
5:
Bounds: x1=59, y1=229, x2=386, y2=245
Type: -120
Info: 'For more information, see page 7 of the manual.'
DITL_2008.txt
Items: (4 entries)
0:
Bounds: x1=343, y1=155, x2=416, y2=175
Type: 4
Info: 'OK'
1:
Bounds: x1=83, y1=40, x2=417, y2=58
Type: -128
Info: ''
2:
Bounds: x1=11, y1=40, x2=73, y2=102
Type: -128
Info: ''
3:
Bounds: x1=83, y1=63, x2=417, y2=145
Type: -128
Info: ''
DITL_2007.txt
Items: (2 entries)
0:
Bounds: x1=367, y1=287, x2=434, y2=307
Type: 4
Info: 'OK'
1:
Bounds: x1=9, y1=37, x2=353, y2=309
Type: -128
Info: ''
DITL_2006.txt
Items: (8 entries)
0:
Bounds: x1=326, y1=130, x2=401, y2=150
Type: 4
Info: 'Arm'
1:
Bounds: x1=326, y1=102, x2=401, y2=122
Type: 4
Info: 'Cancel'
2:
Bounds: x1=170, y1=100, x2=245, y2=116
Type: 16
Info: ''
3:
Bounds: x1=170, y1=128, x2=245, y2=144
Type: 16
Info: ''
4:
Bounds: x1=30, y1=100, x2=164, y2=116
Type: -120
Info: 'Authentication Code'
5:
Bounds: x1=73, y1=128, x2=167, y2=144
Type: -120
Info: 'Detonation In'
6:
Bounds: x1=250, y1=128, x2=290, y2=144
Type: -120
Info: 'Hours'
7:
Bounds: x1=9, y1=33, x2=402, y2=82
Type: -120
Info: 'To arm the device, please enter your authentication code and the desired delay until detonation (maximum 48 hours). Once begun, the countdown cannot be stopped!'
DITL_2004.txt
Items: (3 entries)
0:
Bounds: x1=311, y1=91, x2=377, y2=111
Type: 4
Info: 'Revert'
1:
Bounds: x1=242, y1=91, x2=300, y2=111
Type: 4
Info: 'Cancel'
2:
Bounds: x1=13, y1=33, x2=377, y2=83
Type: -120
Info: 'Are you sure you want to revert to the last point where this game was saved? All record of actions since that time will be lost!'
DITL_2003.txt
Items: (3 entries)
0:
Bounds: x1=326, y1=89, x2=384, y2=109
Type: 4
Info: 'OK'
1:
Bounds: x1=11, y1=33, x2=43, y2=65
Type: -96
Info: '\'
2:
Bounds: x1=54, y1=33, x2=361, y2=81
Type: -120
Info: '^0'
DITL_2002.txt
Items: (6 entries)
0:
Bounds: x1=335, y1=142, x2=393, y2=162
Type: 4
Info: 'Speak'
1:
Bounds: x1=266, y1=142, x2=324, y2=162
Type: 4
Info: 'Bye'
2:
Bounds: x1=9, y1=34, x2=105, y2=130
Type: -128
Info: ''
3:
Bounds: x1=116, y1=34, x2=397, y2=130
Type: -128
Info: ''
4:
Bounds: x1=81, y1=144, x2=252, y2=160
Type: 16
Info: ''
5:
Bounds: x1=8, y1=144, x2=76, y2=160
Type: -120
Info: 'Ask About'
DITL_2001.txt
Items: (5 entries)
0:
Bounds: x1=321, y1=165, x2=379, y2=185
Type: 4
Info: 'Done'
1:
Bounds: x1=9, y1=33, x2=272, y2=127
Type: -128
Info: ''
2:
Bounds: x1=283, y1=32, x2=379, y2=128
Type: -128
Info: ''
3:
Bounds: x1=9, y1=137, x2=311, y2=186
Type: -120
Info: 'Highlight the items you want to pick up from the list above, and then click the ヤTakeユ button or type ヤTユ.'
4:
Bounds: x1=320, y1=137, x2=378, y2=157
Type: 4
Info: 'Take'
DITL_2000.txt
Items: (3 entries)
0:
Bounds: x1=14, y1=73, x2=277, y2=84
Type: -128
Info: ''
1:
Bounds: x1=309, y1=69, x2=376, y2=89
Type: 4
Info: 'Stop'
2:
Bounds: x1=12, y1=31, x2=367, y2=65
Type: -120
Info: 'You are resting, and will be awakened automatically if you are attacked. ZZZzzzzノ'
DITL_1001.txt
Items: (3 entries)
0:
Bounds: x1=306, y1=91, x2=372, y2=111
Type: 4
Info: 'No'
1:
Bounds: x1=11, y1=35, x2=377, y2=84
Type: -120
Info: 'Close メ^0モ without saving? Records of all actions since your last save will be lost!'
2:
Bounds: x1=228, y1=91, x2=294, y2=111
Type: 4
Info: 'Yes'
DITL_132.txt
Items: (5 entries)
0:
Bounds: x1=343, y1=197, x2=421, y2=217
Type: 4
Info: 'OK'
1:
Bounds: x1=57, y1=37, x2=419, y2=88
Type: -120
Info: 'Open applications or background processes are slowing down your game. Because of this, animation and scrolling may appear choppy or erratic.'
2:
Bounds: x1=57, y1=95, x2=416, y2=160
Type: -120
Info: 'If this is unacceptable, you should close the other applications you currently have open (including Control Panels in the Finder!) or postpone background tasks, such as printing, until you are finished playing.'
3:
Bounds: x1=15, y1=40, x2=47, y2=72
Type: -96
Info: '□'
4:
Bounds: x1=57, y1=169, x2=383, y2=185
Type: -120
Info: 'For more information, see page 7 of the Manual.'
DITL_131.txt
Items: (4 entries)
0:
Bounds: x1=344, y1=91, x2=415, y2=111
Type: 4
Info: 'OK'
1:
Bounds: x1=14, y1=10, x2=46, y2=42
Type: -96
Info: '\'
2:
Bounds: x1=64, y1=9, x2=418, y2=83
Type: -120
Info: '^0'
3:
Bounds: x1=28, y1=90, x2=231, y2=106
Type: -120
Info: 'ID= ^1'
DITL_130.txt
Items: (20 entries)
0:
Bounds: x1=345, y1=209, x2=403, y2=229
Type: 4
Info: 'OK'
1:
Bounds: x1=345, y1=181, x2=403, y2=201
Type: 4
Info: 'Cancel'
2:
Bounds: x1=211, y1=142, x2=372, y2=160
Type: 5
Info: 'Background Warnings'
3:
Bounds: x1=211, y1=159, x2=313, y2=177
Type: 5
Info: 'Expert Mode'
4:
Bounds: x1=18, y1=52, x2=188, y2=70
Type: 6
Info: 'Floor&Ceiling Textures'
5:
Bounds: x1=18, y1=69, x2=190, y2=87
Type: 6
Info: 'Plain Floors&Ceilings'
6:
Bounds: x1=11, y1=40, x2=197, y2=93
Type: -128
Info: ''
7:
Bounds: x1=20, y1=34, x2=79, y2=50
Type: -120
Info: 'Graphics'
8:
Bounds: x1=217, y1=111, x2=329, y2=129
Type: 5
Info: 'Stereo Output'
9:
Bounds: x1=217, y1=52, x2=270, y2=70
Type: 6
Info: 'None'
10:
Bounds: x1=217, y1=69, x2=316, y2=87
Type: 6
Info: 'One Channel'
11:
Bounds: x1=217, y1=86, x2=328, y2=104
Type: 6
Info: 'Three Channel'
12:
Bounds: x1=209, y1=40, x2=402, y2=135
Type: -128
Info: ''
13:
Bounds: x1=216, y1=34, x2=258, y2=50
Type: -120
Info: 'Sound'
14:
Bounds: x1=11, y1=183, x2=333, y2=231
Type: -120
Info: 'Three Channel sound requires System 6.0.7 or later. Stereo Output requires external speakers and the Sound Manager 3.0 Extension.'
15:
Bounds: x1=36, y1=134, x2=191, y2=150
Type: -120
Info: 'GamePad and Joystick)'
16:
Bounds: x1=18, y1=117, x2=166, y2=135
Type: 6
Info: 'Keyboard (includes'
17:
Bounds: x1=18, y1=149, x2=81, y2=167
Type: 6
Info: 'Mouse'
18:
Bounds: x1=11, y1=105, x2=197, y2=173
Type: -128
Info: ''
19:
Bounds: x1=20, y1=98, x2=93, y2=114
Type: -120
Info: 'Movement'
DITL_129.txt
Items: (4 entries)
0:
Bounds: x1=343, y1=86, x2=414, y2=106
Type: 4
Info: 'Quit'
1:
Bounds: x1=14, y1=10, x2=46, y2=42
Type: -96
Info: '\'
2:
Bounds: x1=64, y1=9, x2=417, y2=77
Type: -120
Info: '^0'
3:
Bounds: x1=28, y1=88, x2=231, y2=104
Type: -120
Info: 'ID= ^1'
DITL_128.txt
Items: (4 entries)
0:
Bounds: x1=243, y1=80, x2=347, y2=100
Type: 4
Info: 'Change Now'
1:
Bounds: x1=170, y1=80, x2=228, y2=100
Type: 4
Info: 'Quit'
2:
Bounds: x1=14, y1=12, x2=46, y2=44
Type: -96
Info: '\'
3:
Bounds: x1=61, y1=11, x2=345, y2=76
Type: -120
Info: 'Sorry, Pathways into Darkness will only run on a monitor set to 256 colors or grays. Click メChange Nowモ to continue, or メQuitモ to leave.'